Modifier and Type | Class and Description |
---|---|
class |
Canvas
A 2D drawing canvas.
|
class |
GLBatch
A batch manages the delivery of groups of drawing calls to the GPU.
|
class |
GLProgram
Encapsulates a GL vertex and fragment shader program pair.
|
class |
QuadBatch
A batch which can render textured quads.
|
class |
RenderTarget
Encapsulates an OpenGL render target (i.e.
|
class |
Surface
A surface provides a simple drawing API to a GPU accelerated render target.
|
class |
Texture
A handle to an OpenGL texture.
|
class |
TexturedBatch
A batch that renders textured primitives.
|
class |
TextureSurface
|
class |
TriangleBatch
A batch which renders indexed triangles.
|
class |
UniformQuadBatch
A batch which renders quads by stuffing them into a big(ish) GLSL uniform variable.
|
Modifier and Type | Method and Description |
---|---|
void |
Graphics.queueForDispose(Disposable resource)
Queues the supplied graphics resource for disposal on the next frame tick.
|
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