-
The texture into which we're rendering.
Creates an empty texture into which one can render.
Creates a texture with this image's bitmap data using config
.
Returns, creating if necessary, this image's default texture.
The texture which contains this tile.
A helper function for creating a texture from this canvas's image, and then disposing this
canvas.
Updates this image's default texture with the current contents of the image, and returns the
texture.
Returns a future which will deliver the default texture for this image once its loading has
completed.
void
Adds tex
as a transformed axis-aligned quad to this batch.
void
QuadBatch.addQuad(Texture tex,
int tint,
AffineTransform xf,
float dx,
float dy,
float dw,
float dh,
float sx,
float sy,
float sw,
float sh)
Adds tex
as a transformed axis-aligned quad to this batch.
void
TriangleBatch.addTris(Texture tex,
int tint,
AffineTransform xf,
float[] xys,
float[] sxys,
int xysOffset,
int xysLen,
int[] indices,
int indicesOffset,
int indicesLen,
int indexBase)
Adds a collection of textured triangles to the current render operation.
void
TriangleBatch.addTris(Texture tex,
int tint,
AffineTransform xf,
float[] xys,
int xysOffset,
int xysLen,
float tw,
float th,
int[] indices,
int indicesOffset,
int indicesLen,
int indexBase)
Adds a collection of textured triangles to the current render operation.
Creates a render target that renders to texture
.
Sets the texture to be used for fill operations.
void
Prepares this batch to render using the supplied texture.
Creates a texture surface which renders to texture
.