A layer whose rendering is (usually) clipped to a rectangle.
GroupLayer creates a Layer hierarchy by maintaining an ordered group of child Layers.
A layer that displays a texture or region of a texture (tile).
Contains information about the interaction of which an event is a part.
Used to configure
A layer is a node in the scene graph.
Used to customize a layer's hit testing mechanism.
Used to configure the origin of a layer based on its width/height.
Enumerates layer lifecycle states; see
An event dispatched when the mouse enters or exits a layer.
Used to dispatch mouse interactions to layers.
Used to dispatch pointer interactions to layers.
Serves as the root of the scene graph.
Used to dispatch touch interactions to layers.
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