public class TextureSurface extends Surface
Surface
which renders to a Texture
instead of to the default frame buffer.
Note: a TextureSurface
makes use of three GPU resources: a framebuffer, a quad batch
and a texture. The framebuffer's lifecycle is tied to the lifecycle of the TextureSurface
. When you close
it the framebuffer is disposed.
The quad batch's lifecycle is independent of the TextureSurface
. Most likely you will
use the default quad batch for your game which lives for the lifetime of your game.
The texture's lifecycle is also independent of the TextureSurface
and is managed by
reference counting. The texture is neither referenced, nor released by the TextureSurface
. It is assumed that the texture will be stuffed into an ImageLayer
or
used for rendering elsewhere and that code will manage the texture's lifecycle (even if the
texture is created by TextureSurface
in the first place).
Closeable.Set, Closeable.Util
Modifier and Type | Field and Description |
---|---|
Texture |
texture
The texture into which we're rendering.
|
Constructor and Description |
---|
TextureSurface(Graphics gfx,
QuadBatch defaultBatch,
float width,
float height)
Creates a texture surface which is
width x height in display units. |
TextureSurface(Graphics gfx,
QuadBatch defaultBatch,
Texture texture)
Creates a texture surface which renders to
texture . |
Modifier and Type | Method and Description |
---|---|
void |
close() |
alpha, begin, clear, clear, combineTint, concatenate, draw, draw, draw, draw, draw, drawCentered, drawLine, drawLine, end, endClipped, fillRect, intersects, popBatch, preConcatenate, pushBatch, restoreTx, rotate, saveTx, scale, setAlpha, setCheckIntersection, setFillColor, setFillPattern, setTint, startClipped, tint, transform, translate, tx
public final Texture texture
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