-
class
A batch which renders indexed triangles.
class
A batch which renders quads by stuffing them into a big(ish) GLSL uniform variable.
Configures this surface to use batch
, if non-null.
void
void
Texture.addToBatch(QuadBatch batch,
int tint,
AffineTransform tx,
float dx,
float dy,
float dw,
float dh,
float sx,
float sy,
float sw,
float sh)
abstract void
Adds this tile to the supplied quad batch.
abstract void
Tile.addToBatch(QuadBatch batch,
int tint,
AffineTransform tx,
float dx,
float dy,
float dw,
float dh,
float sx,
float sy,
float sw,
float sh)
Adds this tile to the supplied quad batch.
void
Configures this surface to use batch
, if non-null.
Creates a surface which will render to target
using defaultBatch
as its
default quad renderer.
Creates a texture surface which is width x height
in display units.
Creates a texture surface which renders to texture
.