public class RootLayer extends GroupLayer
GroupLayer
with minor tweaks to
ensure that when layers are added to it, they transition properly to the "added to scene graph"
state.Layer.HitTester, Layer.Origin, Layer.State, Layer.Visitor
Closeable.Set, Closeable.Util
DEBUG_RECTS, state
Constructor and Description |
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RootLayer()
Creates an unclipped root layer.
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RootLayer(float width,
float height)
Creates a root layer clipped to the specified dimensions.
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add, add, addAt, addCenterAt, addFloorAt, childAt, children, close, disposeAll, hitTestDefault, isEmpty, iterator, remove, remove, removeAll
height, setHeight, setSize, setSize, setWidth, width
absorbHits, alpha, debugPrint, depth, disposed, events, hasEventListeners, hitTest, interactive, name, onAdded, onDisposed, onRemoved, origin, origin, originX, originY, paint, parent, rotation, scale, scaledHeight, scaledWidth, scaleX, scaleY, setAlpha, setBatch, setDepth, setHitTester, setInteractive, setName, setOrigin, setOrigin, setRotation, setScale, setScale, setScaleX, setScaleY, setTint, setTranslation, setTranslation, setTx, setTy, setVisible, tint, toString, transform, translation, translation, tx, ty, visible, visit
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