Index
All Classes and Interfaces|All Packages
A
- ABOVE - Enum constant in enum class playn.scene.Interaction.CaptureMode
-
Events are sent to the capturing layer and its parents.
- absorbHits() - Method in class playn.scene.Layer
-
Configures a hit tester for this layer which hits this layer any time a hit does not hit a child of this layer.
- add(Layer) - Method in class playn.scene.GroupLayer
-
Adds a layer to the bottom of the group.
- add(Layer, Layer, Layer...) - Method in class playn.scene.GroupLayer
-
Adds all supplied children to this layer, in order.
- addAt(Layer, float, float) - Method in class playn.scene.GroupLayer
-
Adds the supplied layer to this group layer, adjusting its translation (relative to this group layer) to the supplied values.
- addCenterAt(Layer, float, float) - Method in class playn.scene.GroupLayer
-
Adds
child
to this group layer, positioning it such that its center is at (tx
,tx
). - ADDED - Enum constant in enum class playn.scene.Layer.State
- addFloorAt(Layer, float, float) - Method in class playn.scene.GroupLayer
-
Adds
child
to this group layer, adjusting its translation (relative to this group layer) tofloor(tx), floor(ty)
. - allow(Interaction.Depth) - Method in enum class playn.scene.Interaction.CaptureMode
- alpha() - Method in class playn.scene.Layer
-
Return the global alpha value for this layer.
B
- BC - Enum constant in enum class playn.scene.Layer.Origin
-
Origin is at bottom center.
- begin() - Method in class playn.scene.CanvasLayer
-
Starts a drawing operation on this layer's backing canvas.
- BELOW - Enum constant in enum class playn.scene.Interaction.CaptureMode
-
Events are sent to the capturing layer and its children.
- bind(Layer, Signal<Clock>, Slot<Clock>) - Static method in class playn.scene.LayerUtil
-
Automatically connects
onPaint
topaint
whenlayer
is added to a scene graph, and disconnects it whenlayer
is removed. - bind(Layer, Signal<Clock>, Slot<Clock>, Signal<Clock>, Slot<Clock>) - Static method in class playn.scene.LayerUtil
-
Automatically connects
onUpdate
toupdate
, andonPaint
topaint
whenlayer
is added to a scene graph, and disconnects them whenlayer
is removed.
C
- cancel() - Method in class playn.scene.Interaction
-
Cancels this interaction.
- CanvasLayer - Class in playn.scene
-
Simplifies the process of displaying a
Canvas
which is updated after its initial creation. - CanvasLayer(Graphics, float, float) - Constructor for class playn.scene.CanvasLayer
-
Creates a canvas layer with a backing canvas of size
width x height
(in display units). - CanvasLayer(Graphics, Canvas) - Constructor for class playn.scene.CanvasLayer
-
Creates a canvas layer with the supplied backing canvas.
- CanvasLayer(Graphics, IDimension) - Constructor for class playn.scene.CanvasLayer
-
Creates a canvas layer with a backing canvas of
size
(in display units). - capture() - Method in class playn.scene.Interaction
-
Captures this interaction in
ONLY
mode. - capture(Interaction.CaptureMode) - Method in class playn.scene.Interaction
-
Captures this interaction in the specified capture mode.
- captured() - Method in class playn.scene.Interaction
-
Returns whether this interaction is captured.
- CENTER - Enum constant in enum class playn.scene.Layer.Origin
-
Origin is at layer's center.
- childAt(int) - Method in class playn.scene.GroupLayer
-
Returns the layer at the specified index.
- children() - Method in class playn.scene.GroupLayer
-
Returns the number of child layers in this group.
- ClippedLayer - Class in playn.scene
-
A layer whose rendering is (usually) clipped to a rectangle.
- ClippedLayer(float, float) - Constructor for class playn.scene.ClippedLayer
- close() - Method in class playn.scene.CanvasLayer
- close() - Method in class playn.scene.GroupLayer
- close() - Method in class playn.scene.ImageLayer
- close() - Method in class playn.scene.Layer
-
Disposes this layer, removing it from its parent layer.
D
- DEBUG_RECTS - Static variable in class playn.scene.Layer
-
Controls rendering of debug rectangles around views.
- debugPrint(Log) - Method in class playn.scene.Layer
-
Prints a debug representation of this layer and its children.
- defaultBatch - Variable in class playn.scene.SceneGame
- depth() - Method in class playn.scene.Layer
-
Returns this layer's current depth.
- Dispatcher(Layer, boolean) - Constructor for class playn.scene.Mouse.Dispatcher
- Dispatcher(Layer, boolean) - Constructor for class playn.scene.Pointer.Dispatcher
- Dispatcher(Layer, boolean) - Constructor for class playn.scene.Touch.Dispatcher
- disposeAll() - Method in class playn.scene.GroupLayer
-
Removes and disposes all child layers from this group.
- disposed() - Method in class playn.scene.Layer
-
Whether this layer has been disposed.
- DISPOSED - Enum constant in enum class playn.scene.Layer.State
E
- end() - Method in class playn.scene.CanvasLayer
-
Informs this layer that a drawing operation has just completed.
- event - Variable in class playn.scene.Interaction
-
The event currently being dispatched in this interaction.
- events() - Method in class playn.scene.Layer
-
Returns a signal via which events may be dispatched "on" this layer.
F
- FIXED - Enum constant in enum class playn.scene.Layer.Origin
-
Origin is manually specified via
Layer.setOrigin(float,float)
. - forceHeight - Variable in class playn.scene.ImageLayer
-
An explicit width and height for this layer.
- forceWidth - Variable in class playn.scene.ImageLayer
-
An explicit width and height for this layer.
G
- getHitLayer(Layer, Point) - Static method in class playn.scene.LayerUtil
-
Returns the layer hit by (screen) position
p
(or null) in the scene graph rooted atroot
, usingLayer.hitTest(pythagoras.f.Point)
. - graphDepth(Layer) - Static method in class playn.scene.LayerUtil
-
Returns the depth of the given layer in its local scene graph.
- GroupLayer - Class in playn.scene
-
GroupLayer creates a Layer hierarchy by maintaining an ordered group of child Layers.
- GroupLayer() - Constructor for class playn.scene.GroupLayer
-
Creates an unclipped group layer.
- GroupLayer(float, float) - Constructor for class playn.scene.GroupLayer
-
Creates a clipped group layer with the specified size.
H
- hasEventListeners() - Method in class playn.scene.Layer
-
Returns true if
Layer.events
has at least one listener. - height() - Method in class playn.scene.CanvasLayer
- height() - Method in class playn.scene.ClippedLayer
- height() - Method in class playn.scene.ImageLayer
- height() - Method in class playn.scene.Layer
-
Returns the height of this layer.
- hitLayer - Variable in class playn.scene.Interaction
-
The layer that was hit at the start of this interaction.
- hitTest(Layer, float, float) - Static method in class playn.scene.LayerUtil
-
Returns true if a coordinate on the screen touches a
Layer
. - hitTest(Layer, Point) - Method in interface playn.scene.Layer.HitTester
-
Returns
layer
, or a child oflayer
if the supplied coordinate (which is inlayer
's coordinate system) hitslayer
, or one of its children. - hitTest(Layer, XY) - Static method in class playn.scene.LayerUtil
- hitTest(Point) - Method in class playn.scene.Layer
-
Tests whether the supplied (layer relative) point "hits" this layer or any of its children.
- hitTestDefault(Point) - Method in class playn.scene.GroupLayer
- hitTestDefault(Point) - Method in class playn.scene.Layer
-
Like
Layer.hitTest(pythagoras.f.Point)
except that it ignores a configuredLayer.HitTester
. - HoverEvent(int, double, float, float, boolean) - Constructor for class playn.scene.Mouse.HoverEvent
I
- ImageLayer - Class in playn.scene
-
A layer that displays a texture or region of a texture (tile).
- ImageLayer() - Constructor for class playn.scene.ImageLayer
-
Creates a texture layer with no texture.
- ImageLayer(Tile) - Constructor for class playn.scene.ImageLayer
-
Creates an image layer with the supplied texture tile.
- ImageLayer(TileSource) - Constructor for class playn.scene.ImageLayer
-
Obtains the tile from
source
, asynchronously if necessary, and displays it. - indexInParent(Layer) - Static method in class playn.scene.LayerUtil
-
Returns the index of the given layer within its parent, or -1 if the parent is null.
- inside - Variable in class playn.scene.Mouse.HoverEvent
-
Whether the mouse is now inside or outside the layer in question.
- Interaction<E extends Event.XY> - Class in playn.scene
-
Contains information about the interaction of which an event is a part.
- Interaction(Layer, boolean) - Constructor for class playn.scene.Interaction
- Interaction.CaptureMode - Enum Class in playn.scene
-
Used to configure
Interaction.capture()
. - interactive() - Method in class playn.scene.Layer
-
Returns whether this layer reacts to clicks and touches.
- isEmpty() - Method in class playn.scene.GroupLayer
-
Returns whether this group has any child layers.
- iterator() - Method in class playn.scene.GroupLayer
L
- Layer - Class in playn.scene
-
A layer is a node in the scene graph.
- Layer() - Constructor for class playn.scene.Layer
-
Creates an unclipped layer.
- Layer.HitTester - Interface in playn.scene
-
Used to customize a layer's hit testing mechanism.
- Layer.Origin - Enum Class in playn.scene
-
Used to configure the origin of a layer based on its width/height.
- Layer.State - Enum Class in playn.scene
-
Enumerates layer lifecycle states; see
Layer.state
. - Layer.Visitor - Interface in playn.scene
- layerToParent(Layer, Layer, float, float) - Static method in class playn.scene.LayerUtil
-
Converts the supplied point from coordinates relative to the specified child layer to coordinates relative to the specified parent layer.
- layerToParent(Layer, Layer, XY, Point) - Static method in class playn.scene.LayerUtil
-
Converts the supplied point from coordinates relative to the specified child layer to coordinates relative to the specified parent layer.
- layerToScreen(Layer, float, float) - Static method in class playn.scene.LayerUtil
-
Converts the supplied point from coordinates relative to the specified layer to screen coordinates.
- layerToScreen(Layer, XY, Point) - Static method in class playn.scene.LayerUtil
-
Converts the supplied point from coordinates relative to the specified layer to screen coordinates.
- layerUnderPoint(Layer, float, float) - Static method in class playn.scene.LayerUtil
-
Gets the layer underneath the given screen coordinates, ignoring hit testers.
- LayerUtil - Class in playn.scene
-
Utility class for transforming coordinates between
Layer
s. - LayerUtil() - Constructor for class playn.scene.LayerUtil
- LC - Enum constant in enum class playn.scene.Layer.Origin
-
Origin is at left center.
- Listener() - Constructor for class playn.scene.Mouse.Listener
- Listener() - Constructor for class playn.scene.Pointer.Listener
- Listener() - Constructor for class playn.scene.Touch.Listener
- LL - Enum constant in enum class playn.scene.Layer.Origin
-
Origin is in lower left.
- local - Variable in class playn.scene.Interaction
-
The current event's location, translated into the hit layer's coordinate space.
- LR - Enum constant in enum class playn.scene.Layer.Origin
-
Origin is in lower right.
M
- Mouse - Class in playn.scene
-
Integrates the layer system with mouse interactions.
- Mouse() - Constructor for class playn.scene.Mouse
- Mouse.Dispatcher - Class in playn.scene
-
Handles the dispatching of mouse events to layers.
- Mouse.HoverEvent - Class in playn.scene
-
An event dispatched when the mouse enters or exits a layer.
- Mouse.Interaction - Class in playn.scene
-
Used to dispatch mouse interactions to layers.
- Mouse.Listener - Class in playn.scene
-
A listener for mouse button, motion and wheel events with layer info.
N
O
- onAdded(SignalView.Listener<? super Layer>) - Method in class playn.scene.Layer
-
Connects
action
toLayer.state
such that it is triggered when this layer is added to a rooted scene graph. - onButton(Mouse.ButtonEvent, Mouse.Interaction) - Method in class playn.scene.Mouse.Listener
-
Notifies listener of a mouse button event.
- onCancel() - Method in class playn.scene.Mouse.Listener
-
Notifies the listener that the current interaction was canceled.
- onCancel(Pointer.Interaction) - Method in class playn.scene.Pointer.Listener
-
Notifies listener of a pointer cancel event.
- onCancel(Touch.Interaction) - Method in class playn.scene.Touch.Listener
-
Notifies listener of a touch cancel event.
- onDisposed(SignalView.Listener<? super Layer>) - Method in class playn.scene.Layer
-
Connects
action
toLayer.state
such that it is triggered when this layer is disposed. - onDrag(Mouse.MotionEvent, Mouse.Interaction) - Method in class playn.scene.Mouse.Listener
-
Notifies listener of a mouse drag event.
- onDrag(Pointer.Interaction) - Method in class playn.scene.Pointer.Listener
-
Notifies listener of a pointer drag (move) event.
- onEmit(Object) - Method in class playn.scene.Mouse.Listener
- onEmit(Object) - Method in class playn.scene.Pointer.Listener
- onEmit(Object) - Method in class playn.scene.Touch.Listener
- onEmit(Mouse.Event) - Method in class playn.scene.Mouse.Dispatcher
- onEmit(Pointer.Event) - Method in class playn.scene.Pointer.Dispatcher
- onEmit(Touch.Event[]) - Method in class playn.scene.Touch.Dispatcher
- onEnd(Pointer.Interaction) - Method in class playn.scene.Pointer.Listener
-
Notifies listener of a pointer end event.
- onEnd(Touch.Interaction) - Method in class playn.scene.Touch.Listener
-
Notifies listener of a touch end event.
- onHover(Mouse.HoverEvent, Mouse.Interaction) - Method in class playn.scene.Mouse.Listener
-
Notifies listener of mouse entry or exit.
- ONLY - Enum constant in enum class playn.scene.Interaction.CaptureMode
-
Events are only sent to the capturing layer.
- onMotion(Mouse.MotionEvent, Mouse.Interaction) - Method in class playn.scene.Mouse.Listener
-
Notifies listener of a mouse motion event.
- onMove(Touch.Interaction) - Method in class playn.scene.Touch.Listener
-
Notifies listener of a touch move event.
- onRemoved(SignalView.Listener<? super Layer>) - Method in class playn.scene.Layer
-
Connects
action
toLayer.state
such that it is triggered when this layer is removed from a rooted scene graph. - onStart(Pointer.Interaction) - Method in class playn.scene.Pointer.Listener
-
Notifies listener of a pointer start event.
- onStart(Touch.Interaction) - Method in class playn.scene.Touch.Listener
-
Notifies listener of a touch start event.
- onWheel(Mouse.WheelEvent, Mouse.Interaction) - Method in class playn.scene.Mouse.Listener
-
Notifies listener of a mouse wheel event.
- origin(Point) - Method in class playn.scene.Layer
-
Writes this layer's origin into
into
. - origin(Vector) - Method in class playn.scene.Layer
-
Writes this layer's origin into
into
. - originX() - Method in class playn.scene.Layer
-
Returns the x-component of the layer's origin.
- originY() - Method in class playn.scene.Layer
-
Returns the y-component of the layer's origin.
- ox(float) - Method in enum class playn.scene.Layer.Origin
- oy(float) - Method in enum class playn.scene.Layer.Origin
P
- paint(Surface) - Method in class playn.scene.Layer
-
Renders this layer to
surf
, including its children. - parent() - Method in class playn.scene.Layer
-
Returns the layer that contains this layer, or
null
. - parentToLayer(Layer, Layer, XY, Point) - Static method in class playn.scene.LayerUtil
-
Converts the supplied point from coordinates relative to the specified parent to coordinates relative to the specified child layer.
- parentToLayer(Layer, XY, Point) - Static method in class playn.scene.LayerUtil
-
Converts the supplied point from coordinates relative to its parent to coordinates relative to the specified layer.
- playn.scene - package playn.scene
- Pointer - Class in playn.scene
-
Integrates the layer system with pointer interactions.
- Pointer(Platform, Layer, boolean) - Constructor for class playn.scene.Pointer
-
Creates a pointer event system which dispatches both global pointer events and per-layer pointer events.
- Pointer.Dispatcher - Class in playn.scene
-
Handles the dispatching of pointer events to layers.
- Pointer.Interaction - Class in playn.scene
-
Used to dispatch pointer interactions to layers.
- Pointer.Listener - Class in playn.scene
-
A listener for pointer events with layer info.
- print(Log, Layer) - Static method in class playn.scene.LayerUtil
-
Prints the layer heirarchy starting at
layer
, usingLog.debug(java.lang.String)
.
R
- RC - Enum constant in enum class playn.scene.Layer.Origin
-
Origin is at right center.
- region - Variable in class playn.scene.ImageLayer
-
The subregion of the tile to render.
- remove(Layer) - Method in class playn.scene.GroupLayer
-
Removes a layer from the group.
- remove(Layer, Layer, Layer...) - Method in class playn.scene.GroupLayer
-
Removes all supplied children from this layer, in order.
- removeAll() - Method in class playn.scene.GroupLayer
-
Removes all child layers from this group.
- REMOVED - Enum constant in enum class playn.scene.Layer.State
- resize(float, float) - Method in class playn.scene.CanvasLayer
-
Resizes the canvas that is displayed by this layer.
- rootLayer - Variable in class playn.scene.SceneGame
- RootLayer - Class in playn.scene
-
Serves as the root of the scene graph.
- RootLayer() - Constructor for class playn.scene.RootLayer
-
Creates an unclipped root layer.
- RootLayer(float, float) - Constructor for class playn.scene.RootLayer
-
Creates a root layer clipped to the specified dimensions.
- rotation() - Method in class playn.scene.Layer
-
Returns this layer's current rotation.
S
- scale(Vector) - Method in class playn.scene.Layer
-
Writes this layer's scale into
into
. - scaledHeight() - Method in class playn.scene.Layer
-
Returns the height of the layer multiplied by its y scale.
- scaledWidth() - Method in class playn.scene.Layer
-
Returns the width of the layer multiplied by its x scale.
- scaleX() - Method in class playn.scene.Layer
-
Returns this layer's current scale in the x direction.
- scaleY() - Method in class playn.scene.Layer
-
Returns this layer's current scale in the y direction.
- SceneGame - Class in playn.scene
-
A simple class for games which wish to use a single scene graph.
- SceneGame(Platform, int) - Constructor for class playn.scene.SceneGame
- screenToLayer(Layer, float, float) - Static method in class playn.scene.LayerUtil
-
Converts the supplied point from screen coordinates to coordinates relative to the specified layer.
- screenToLayer(Layer, XY, Point) - Static method in class playn.scene.LayerUtil
-
Converts the supplied point from screen coordinates to coordinates relative to the specified layer.
- setAlpha(float) - Method in class playn.scene.Layer
-
Sets the alpha component of this layer's current tint.
- setBatch(QuadBatch) - Method in class playn.scene.Layer
-
Configures a custom batch (i.e.
- setClearColor(float, float, float, float) - Method in class playn.scene.SceneGame
-
Configures the color to which the frame buffer is cleared prior to painting the scene graph.
- setClearColor(int) - Method in class playn.scene.SceneGame
-
Configures the color to which the frame buffer is cleared prior to painting the scene graph.
- setDepth(float) - Method in class playn.scene.Layer
-
Sets the depth of this layer.
- setHeight(float) - Method in class playn.scene.ClippedLayer
-
Updates the height of this group layer, and hence its clipping rectangle.
- setHitTester(Layer.HitTester) - Method in class playn.scene.Layer
-
Configures a custom hit tester for this layer.
- setInteractive(boolean) - Method in class playn.scene.Layer
-
Configures this layer as reactive to clicks and touches, or not.
- setName(String) - Method in class playn.scene.Layer
-
Sets the name of this layer.
- setOrigin(float, float) - Method in class playn.scene.Layer
-
Sets the origin of the layer to a fixed position.
- setOrigin(Layer.Origin) - Method in class playn.scene.Layer
-
Configures the origin of this layer based on a logical location which is recomputed whenever the layer changes size.
- setRegion(Rectangle) - Method in class playn.scene.ImageLayer
-
Sets
ImageLayer.region
. - setRotation(float) - Method in class playn.scene.Layer
-
Sets the current rotation of this layer, in radians.
- setScale(float) - Method in class playn.scene.Layer
-
Sets the current x and y scale of this layer to
scale
.. - setScale(float, float) - Method in class playn.scene.Layer
-
Sets the current x and y scale of this layer.
- setScaleX(float) - Method in class playn.scene.Layer
-
Sets the current x scale of this layer.
- setScaleY(float) - Method in class playn.scene.Layer
-
Sets the current y scale of this layer.
- setSize(float, float) - Method in class playn.scene.ClippedLayer
-
Updates the size of this clipped layer, and hence its clipping rectangle.
- setSize(float, float) - Method in class playn.scene.ImageLayer
-
Sets
ImageLayer.forceWidth
andImageLayer.forceHeight
. - setSize(IDimension) - Method in class playn.scene.ClippedLayer
-
Updates the size of this clipped layer, and hence its clipping rectangle.
- setSize(IDimension) - Method in class playn.scene.ImageLayer
-
Sets
ImageLayer.forceWidth
andImageLayer.forceHeight
. - setSource(TileSource) - Method in class playn.scene.ImageLayer
-
Sets the texture rendered by this layer to the texture provided by
source
. - setTile(Tile) - Method in class playn.scene.CanvasLayer
- setTile(Tile) - Method in class playn.scene.ImageLayer
-
Sets the texture rendered by this layer.
- setTile(RFuture<? extends Tile>) - Method in class playn.scene.CanvasLayer
- setTile(RFuture<? extends Tile>) - Method in class playn.scene.ImageLayer
-
Sets the tile rendered by this layer to the asynchronous result of
tile
. - setTint(int) - Method in class playn.scene.Layer
-
Sets the tint for this layer, as
ARGB
. - setTranslation(float, float) - Method in class playn.scene.Layer
-
Sets the x and y translation of this layer.
- setTranslation(XY) - Method in class playn.scene.Layer
-
A variant of
Layer.setTranslation(float,float)
that takes anXY
. - setTx(float) - Method in class playn.scene.Layer
-
Sets the x translation of this layer.
- setTy(float) - Method in class playn.scene.Layer
-
Sets the y translation of this layer.
- setVisible(boolean) - Method in class playn.scene.Layer
-
Configures this layer's visibility: if true, it will be rendered as normal, if false it and its children will not be rendered.
- setWidth(float) - Method in class playn.scene.ClippedLayer
-
Updates the width of this group layer, and hence its clipping rectangle.
- state - Variable in class playn.scene.Layer
-
A reactive value which tracks this layer's lifecycle.
T
- TC - Enum constant in enum class playn.scene.Layer.Origin
-
Origin is at top center.
- tile() - Method in class playn.scene.ImageLayer
-
Returns the tile rendered by this layer.
- tint() - Method in class playn.scene.Layer
-
Returns the current tint for this layer, as
ARGB
. - toString() - Method in class playn.scene.Interaction
- toString() - Method in class playn.scene.Layer
- Touch - Class in playn.scene
-
Integrates the layer system with touch interactions.
- Touch() - Constructor for class playn.scene.Touch
- Touch.Dispatcher - Class in playn.scene
-
Handles the dispatching of touch events to layers.
- Touch.Interaction - Class in playn.scene
-
Used to dispatch touch interactions to layers.
- Touch.Listener - Class in playn.scene
-
A listener for touch events with layer info.
- transform() - Method in class playn.scene.Layer
-
Returns the layer's current transformation matrix.
- translation(Point) - Method in class playn.scene.Layer
-
Writes this layer's translation into
into
. - translation(Vector) - Method in class playn.scene.Layer
-
Writes this layer's translation into
into
. - tx() - Method in class playn.scene.Layer
-
Returns this layer's current translation in the x direction.
- ty() - Method in class playn.scene.Layer
-
Returns this layer's current translation in the y direction.
U
- UL - Enum constant in enum class playn.scene.Layer.Origin
-
Origin is in upper left.
- UR - Enum constant in enum class playn.scene.Layer.Origin
-
Origin is in upper right.
V
- valueOf(String) - Static method in enum class playn.scene.Interaction.CaptureMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class playn.scene.Layer.Origin
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class playn.scene.Layer.State
-
Returns the enum constant of this class with the specified name.
- values() - Static method in enum class playn.scene.Interaction.CaptureMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class playn.scene.Layer.Origin
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class playn.scene.Layer.State
-
Returns an array containing the constants of this enum class, in the order they are declared.
- viewSurf - Variable in class playn.scene.SceneGame
- visible() - Method in class playn.scene.Layer
-
Returns true if this layer is visible (i.e.
- visit(Layer.Visitor) - Method in class playn.scene.Layer
-
Visits this layer and its children, in depth first order, with
visitor
. - visit(Layer, int) - Method in interface playn.scene.Layer.Visitor
W
- width() - Method in class playn.scene.CanvasLayer
- width() - Method in class playn.scene.ClippedLayer
- width() - Method in class playn.scene.ImageLayer
- width() - Method in class playn.scene.Layer
-
Returns the width of this layer.
X
- x() - Method in class playn.scene.Interaction
-
Returns
Interaction.event
's x coordinate, for convenience.
Y
- y() - Method in class playn.scene.Interaction
-
Returns
Interaction.event
's y coordinate, for convenience.
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