All Classes and Interfaces

Class
Description
Simplifies the process of displaying a Canvas which is updated after its initial creation.
A layer whose rendering is (usually) clipped to a rectangle.
GroupLayer creates a Layer hierarchy by maintaining an ordered group of child Layers.
A layer that displays a texture or region of a texture (tile).
Contains information about the interaction of which an event is a part.
Used to configure Interaction.capture().
A layer is a node in the scene graph.
Used to customize a layer's hit testing mechanism.
Used to configure the origin of a layer based on its width/height.
Enumerates layer lifecycle states; see Layer.state.
Utility class for transforming coordinates between Layers.
Integrates the layer system with mouse interactions.
Handles the dispatching of mouse events to layers.
An event dispatched when the mouse enters or exits a layer.
Used to dispatch mouse interactions to layers.
A listener for mouse button, motion and wheel events with layer info.
Integrates the layer system with pointer interactions.
Handles the dispatching of pointer events to layers.
Used to dispatch pointer interactions to layers.
A listener for pointer events with layer info.
Serves as the root of the scene graph.
A simple class for games which wish to use a single scene graph.
Integrates the layer system with touch interactions.
Handles the dispatching of touch events to layers.
Used to dispatch touch interactions to layers.
A listener for touch events with layer info.